The New World
This campaign will start in a manner similar to that of Columbus or the Vikings. The heroes will be sent on ships from their homeland to a distant continent. Their orders are simple. Explore, settle, and eventually colonize.
What the heroes, nor their benefactors know, is the area is wild compared to their homeland, and already has settlments of natives. How will they handle their incursion onto this " new world". Will they be forceful and take what they want and make enemies of the locals, or will the learn from and grow with new found allies.
Only time, and the will of my players, can tell.